Standard EMR Rules apply in addition to the following:
Other World Production Rules
Who can play?
The minimum age to play is 12 years of age. All players under the age of 18 MUST have a waiver signed by a parent or legal guardian!
Rules & Safety
(OWP & EMR) holds safety as its #1 priority followed closely by fun and excitement! Airsoft & Milsim is geared towards the mature, level-headed player. Common sense and the right, fair-play, honest attitude are a must at our events.
(OWP) requires everyone to have a barrel cover over the tip of their gun when not on the playing field, as well as magazine out and safety on! All pistols must be holstered.
All players are required to attend the safety briefing prior to the start of the game!
(OWP) Approved Face Protection must remain on at all times while on the field or Chronograph Areas. Do not remove Face Protection under any circumstance. Fully sealed approved goggle systems must be used including paintball Goggle/Mask systems or approved Airsoft goggles that meet or exceed ASTM standards. The full face and ears must be covered by a mask system for players under 18 and for over 18 a balaclava, bandana, or other protection to prevent injury or penetration of BBs. There will be a Mandatory Ejection of any players lifting or removing goggle/ full-face mask system while in goggle on areas (Playing Field, Chronograph Area, Target Area) after being personally warned once. This includes any action in which a player touches his/her Eye Protection in such a way that the seal of the goggles is broken. NO MESH GOGGLES!(ANSI Z87.1 and/or ASTM F-1776-99a rated (or greater) ballistic eye protection will be accepted.)
Cease Fire: Players or staff should call “cease fire” if you or another player is injured or loses their eye protection and requires immediate Admin/Medical attention. You will need to both vocally and via Comms (if possible) make the “cease fire” call with approximate location and details of the incident.
Mandatory Equipment: Gun, Face Protection/Goggles, red dead rag.
Recommended Equipment: Helmet, boots, knee pads, gloves, long pants and long sleeve shirt.
YOU MAY NOT WEAR RED CLOTHING OR GEAR. Red represents Dead on the kill rag. This would confuse players.
Weapons: spring, and electric MUST chronograph below 400 fps with 0.25g BB’s. Full auto may be used at 20 RPS or under- Minimum engagement distance of 10′ with the exception of support weapons.
Support Weapons up to 400 FPS with 0.25g BB’s.Full Auto may be used. ROF may exceed 20 RPS, Minimum engagement distance of 50′.
HPA, Gas, and CO2 must chronograph 1.8 joules or lower with .25g BB’s. Full auto may be used at 20 RPS or under-Minimum engagement distance is 10′.
Snipers: MUST chronograph below 500 fps with 0.25g BB’s. All snipers MUST be using a bolt-action single shot rifle only. No automatic or semi-automatics allowed! Semi-auto and full-auto modes MUST be PERMANENTLY disabled! Snipers are not allowed in any structures or buildings (for safety of players).Minimum engagement distance is 100′.
Any weapons that do not chronograph below safety limits will not be allowed on the field! NO EXCEPTIONS!
VELOCITY REDUCERS ARE NOT ALLOWED TO BE USED TO BRING YOUR WEAPON UNDER THE FPS LIMITS!
If you get caught tampering with the ROF or FPS after you have been to chrono and have not re-chronoed your gun, YOU WILL BE EJECTED FROM THE GAME!
NO PHYSICAL CONTACT OR HAND TO HAND COMBAT WILL BE ALLOWED! (Violation of this rule will result in immediate ejection)
No verbal abuse, name-calling, profanity, etc. will be tolerated.
No stealing, vandalizing, or fighting. (you will be turned over to the police)
No Drugs or Alcohol
Game staff or Refferee has the final say. So no Arguing with Staff.
No blind firing permitted. You must be aware of where your BBs are flying.
BIODEGRADIBLE BB’S ONLY! Any weight BB can be used for game play after chrono (no metal or ceramic BBs of any kind are allowed to be used. If caught using either, there will be an automatic ejection from the facility). Vendors will have plenty of bio BB’s for sale.
(OWP) does not require any certain camo pattern. however it is preferred that Alpha players wear green camo and Bravo players wear tan camo.
(OWP) requires every player to have a red dead rag on their person while playing. The red dead rag is to be placed on top of your head or held up high when you are hit to symbolize you are out.
At (OWP) battle games there is no restriction on what type of airsoft magazines you can use.
Airsoft is a game of honor, CALL YOUR OWN HITS. Do not call opposing team players out. If you believe the hits on that player are not being called please inform a ref and he will look into it. Players caught cheating will get one warning and after that they will be ejected from the game.
Hit Rule: If you are hit anywhere on your person or gear you are out. Friendly fire counts. All Hits count except for Ricochets. After you are hit yell “HIT” or “OUT” and pull out your red dead rag and make sure it is visible. Weapon Hits do not count.
Dead Man Tell No Tales. which means that if your are shot, you may not communicate with any player in play. The only thing you are allowed to do is call for a “MEDIC”. Please walk back to your base or respawn point.
Medic rule- At (OWP) battle games the medic rule is the “medic” must grab ahold of your arm or leg and hold it there for 15 seconds for you to come back alive. ONLY medics are allowed to heal other Medic players.
Bleed out rule- If you get tired of waiting for a medic or it is impossible for your medic to get to you may either return to your respawn and re enter or bleed out to a medic after 3 minutes of being hit. To bleed out to a medic you have to retreat to do so, you may not advance.
Grenades: No dummy grenades allowed! In order to kill a player with a grenade your grenade must discharge. (Thunder B’s, Tornado,etc.) Kill radius 15′. No real explosive grenades will be allowed.
At (OWP) battle games smoke is allowed, but only at certain areas on the field that will be identified before the game and only cold burning smoke grenades are allowed.
Bang Bang rule: If a player enters in close range combat, inside the 10′ minimum engagement distance where firing his/her weapon is against the rules, and has a clear line of sight to the enemy and the enemy is “dead to rights” use the BANG BANG rule. BANG BANG rule is put into play for safety reasons only. It is not a way of killing someone tactically. If your enemy says BANG BANG to you, you should honor the call and immediately yell HIT and pull out your red dead rag.
Radios: (not mandatory) but recommended to get game updates for your team. There is NO radio warfare. Please no listening on enemy team’s channels. Channels 1-3 are used for staff and game control, 4-6 Alpha, 7-9 Bravo.