MAGFED ONLY EVENT
JUNE 1/2/3, 2018
The people of the land are plagued once again with a war. The Renegades have come up from the valley to cause havoc over the land. Spec Ops has dropped in from the top of the mountain to gain a tactical advantage over the Renegades. Who will win to protect or control the land of the people? Fate lies on the BATTLEFIELD
BATTLEFIELD PENNSYLVANIA is a flag-control domination game with missions and props. We take features from Scenario and MILSIM and combine them with Video Game Formats to bring a Unique and Fun Challenge for MAGFED!
After the Event Play is over for the day, ENJOY EMR’s OTHER AMENITIES such as Outdoor Volleyball, Horseshoes, Cornhole, Kan Jam, Bocce Balls, and the traditional Bon Fire plus Ping Pong, Beer Pong, Foosball, and Cards upstairs in our full Rec. Center. Our On-Site RC Track will also be open Both Friday and Saturday Evenings for Racing under the Lights. The EMR Store now Carries ICE, FIREWOOD, CAMPING SUPPLIES, and SPORT SMOKE along with Food, Snacks, Beverages, and Paintball/Airsoft Equipment!
All Prices include 6% PA Sales Tax. Entry for this exciting MAGFED ONLY Weekend is only $25 and FIRST STRIKE ROUNDS are only $85 per Case of 250 and VALKEN Field Protected Graffiti New World Paintballs are only $20.00 Per Bag/500 and $65 per case/2000 if Pre-paid by 5/20/18 and includes the entire 3-Day Weekend of Play, Bulk CO2 & C/A, Player’s Party, Prize Giveaways, and the traditional Bon Fire.
You can also PRE-PAY SPORTS SMOKE by 5/20/18 at the Discounted Price of $9.50 ea or 6 for $53 for the Tactical Smoke Grenades (TSG) and $19 ea or 6 for $107 for the Battlefield Smoke Grenade (BFG).
Entry is then $30 and Cases of Paint $70 and Bags of Paint $22.50 and Boxes of FSR $ 87.50 until 5/27/18.
Entry at the Event is $35 for the Weekend and Paintballs will be $75 per Case of 2000 and $25 per Bag of 500 and $90 per Box FSR. Smoke will be $10 for TSG and $20 for BFG. EMR is a FIELD ONLY PAINTBALL FACILITY!
5:00 – Check in/Registration/Paint Sales open
5:00 – Compressed Air/CO2 and Chrono (275fps) open
8:00 – Commanders Meeting at the store
9:30 – All Event Services closed
12:00 – Recreation Center Closes
All Generators in Campground must be turned off and no Loud Noise Tolerated
8:00 – Check in/Registration/Paint Sales open
8:00 – Compressed AirCO2 and Chrono (275fps) open
10:30 – Mandatory Safety Brief
12:00 – BATTLEFIELD PENNSYLVANIA Begins
6:00 – BATTLEFIELD PENNSYLVANIA ENDS
7:00 – FINAL BATTLE BEGINS 7:30 – FINAL BATTLE ENDS
9:30 – All Event Services closed
12:00 – Recreation Center Closes
All Generators in Campground must be turned off and no Loud Noise Tolerated
8:00 – STORE AND CHECK OUT OPENS
2:00 – STORE AND SERVICES CLOSE
BUNKHOUSE Lodging costs $10 Per Person to stay in for the Entire Event and should be reserved in advance with Pre-Registration to guarantee a spot. To reserve Your Own Private Bunkhouse, the cost is $100 for the Entire Event plus a Refundable $50 Deposit and should be reserved in advance with Pre-Registration to guarantee a Private Bunkhouse.
The Deposit will be refunded after being checked by an EMR Employee if they find no Damage or Graffiti and the Bunkhouse is left Clean. Be sure to have your Bunkhouse Checked before Leaving! Deposits will be refunded via Paypal within 10 days after the event is over. If you do not Reserve Your Own Bunkhouse and just pay for Individuals, you will be assigned to a bunkhouse and may have to share it with other players. Walk-on players are not guaranteed spots in Bunkhouses or Pri-vate Bunkhouses.
Each Bunkhouse is 15’ x 30’ with 8’ high ceilings and they have twenty-one 32” x 81” Wooden Bunks that are stacked three high along the walls. There are two windows for ventilation and lights in the ceiling. Most of them have one electrical outlet that is Strictly for charging Phones, Batteries, or running Sleep Machines. No Electric Fans, Coffee Makers, Electric Heaters, etc. are allowed. We recommend bringing Sleeping Bags, Pillows, and Air Mattresses/Sleeping Pad for your stay and if it is cold, a Propane or Kerosene Indoor Heater. No Fires are allowed within 10’ of any Bunkhouse and must be contained in a Raised, Completely Covered Fire-Pit sitting Only On Dirt or Stone, not a deck.
CAMPSITES for Tents and Campers are 20’ x 20’ and Cost $10 Per Campsite for the Entire Event. More than one site may be reserved at $10 Per Site.
RV SITES are 20’ x 40’ and Cost $20 Per Site, however there are no water or electric hook-ups for the RVs. You must notify us if you wish to run a Generator past Midnight and if so, you will be as-signed a spot apart from the Campgrounds. Walk-on players are not guaranteed Campsites or RV Sites.
All Campsites/RV Sites should be LEFT CLEAN with no Trash, Metal, or Glass left on the Site including in the Fire Ring. ALL DISPOSABLE PROPANE TANKS MUST BE PLACED IN SPECIFIED CANS! Please put all Trash in Trashbags and break down all Paintball and other Boxes Flat and leave beside the road at the front of your Campsite/RV Site when leaving. You may pick up FREE Trashbags in the store if needed. If your Campsite/RV Site is left a mess, You and your team will not be allowed to rent Sites in the Future.
All Fires Must Be Contained within a Fire Ring! There are several Fire Rings located at the Campsites and are available on a First Grab, First Get Basis, so you might want to bring your own. Firewood and Ice are sold at the EMR Store.
There is running Water with Hoses at various locations throughout the Event Park including a Triple Sink by the Picnic Pavilion, Equipment Cleaning Station, Water Mister for Cooling Off, Four Cold Water Showers for Rinsing Off, and Porta-Johns for Toilets.
Any Teams or Groups of Players that would like to Rent Their Own Porta-John for the Weekend, can reserve it by calling Yvonne at Suburban Septic at (888) 775-3693 or (607) 775-3693. You should bring your own padlock if you wish to lock it.
For Hot Showers there is a Flying J Truck Stop one exit below our exit on Rt. 81 that offers Shower Facilities and a Dinner Buffet. You may also use the Shower Facilities at Montrose Campground for $5 that is located at 403 Pratt Road, New Milford, PA 18834 if you bring your own Towel and Soap.
Players that are staying overnight are welcome to arrive anytime on Friday of the Event and stay until that Sunday evening of the Event.
NO DOGS ALLOWED ON EMR FACILITY due to Insurance Regulations!
BATTLEFIELD PA MAGFED RULES
All EMR field rules are in effect for the game
No pets are allowed due to the fact that no insurance company covers the liability. Although we are sure you have “the nicest puppy in the world” we cannot risk our business and livelihood for your dog, nor can the host field. Although not intended as a double – standard, most commercial insurance covers animals belonging to the field owner, so you may see their pets at an event.
Adults of legal drinking age that are playing are allowed to consume Alcoholic Beverages up to 12am Saturday morning and on Saturday Evening from Game Stand-Down until 12am Sunday morning. Anyone that is playing evening play Saturday Night may not consume Alcoholic Beverages until they are totally done playing Saturday Night. From 12am Saturday and Sunday consumption of alcohol is prohibited until after the end of play each day.
All cans or bottles must be in a “Koozie” or other container cover. This is solely in the interest of not flaunting the consumption of alcohol in pictures or to patrons. Any consumption of alcohol by anyone that is playing between 12am Saturday and end of play on Saturday and between 12am Sunday and 2pm Sunday will be considered grounds for immediate ejection from the property with no refund. Any consumption of alcohol by minors, or providing alcohol to minors, will be grounds for immediate ejection from the property with no refund, and the local authorities will be alerted.
EQUIPMENT & SUPPLIES
This will be provided by your commander or one of his officers, not by the event staff. Commanders will supply tape for both arms or both sides of the mask with their team color so as to allow their own players to identify them.
Any commercially produced, commonly available .68 caliber MAGFED Paintball Marker may be used. Any marker that can be adjusted on the field, without tools, is required to have a locking device to prevent this from being possible. During daytime segments all markers are limited to 275 feet per second.
Permitted Markers and associated gear:
For BATTLEFIELD Pennsylvania, only MAGAZINE FED markers are permitted.
Pods are prohibited with the following exception:
“Heavy-Gunners” may carry ONE pod that can hold no more than 140 rounds for reloading. All other markers must be fed via a magazine that is inserted into the bottom of the marker unless otherwise cleared by the Event Director.
BARREL SOCKS REQUIRED
You must have a “barrel sock” for covering the end of your barrel in all non-play areas. Barrel plugs are not acceptable with the exception of the orange Tippmann pistol plug with attached bungee. Players caught with no barrel sock on their barrel in an off-field area other than the chrono may be ejected from the event with no refund. This includes markers with no paint or air. If it has a barrel it is required to have a barrel sock on it. Period.
With the exception of Heavy-gunners no player may enter the field carrying more than 220 rounds of ammo. Heavy Gunners may enter the field carrying no more than 400 rounds.
LAW ROCKETS (ROCKET LAUNCHERS)
Are NOT ALLOWED for Battlefield Pennslyvania
Goggles must meet ASTM and insurance requirements, must be structurally unaltered, must provide full face, eye, and ear protection, and must have suitable, un-cracked and undamaged lenses in them. Players caught lifting their goggles, or breaking the seal of the goggles against their face, may be ejected with no refund. Be smart! Be SAFE!
Radios are allowed and encouraged. You may monitor any frequency you wish EXCEPT OFFICIAL EVENT STAFF CHANNELS. Players may use their radios anytime except while eliminated and walking either to their hospital or the field exit. Once in the hospital or off-field they may communicate at will. Players will not be allowed to stand off-field and gather reconnaissance of the enemy base or for recon and report missions.
No tools or knives may be carried on the field. No personal fill stations allowed on the premises. Any items found in violation will be confiscated and may, or may not, be returned after the event. No un-breakable trip wires. No pyrotechnic devices. ONLY SPORT SMOKE is Allowed. No metal cleats.
Referees will be clearly marked. Do not argue with a referee under any circumstances. If you disa-gree with a call ask them for their Judge number and see the Head Referee or Event
There may be a number of character roll-players on field. These characters are noncombatants and are in-game for intelligence purposes only. Roll players are also considered Player Refs.
NON-PLAYERS ON THE FIELD
If you wish to enter the field to take photos, retrieve a lost item, or any other reason you must check with EMR Management before doing so.
Shooting of any wildlife will not be tolerated. If you accidentally do so please notify the nearest referee immediately so that we can make sure the animal is okay, or render assistance if necessary. If you witness someone doing so please notify the nearest ref immediately.
If you are marked by a direct hit from a paintball (even if the ball itself ricocheted) and it breaks on you and leaves a quarter-sized mark, you are eliminated. If you are wearing a “ghillie suit” all hits count on areas covered by this material day. Once eliminated you must immediately exit the field or report to your “hospital.” You must take the shortest reasonable path to do so. Using your “dead time” on the field to do reconnaissance will result in a judge punch on your player badge.
If the player is eligible to be healed by a medic any player may place a hand on them and walk (not run) them up to 100 feet from where they were eliminated so that they may be healed by a medic.
It is important that you “get up and out” as soon as you are eliminated. Hold your marker high above your head and run out of the bunker! With the large number of players you will encounter it is hard to hear someone shouting “Hit!” while he/she searches for their barrel sock, and players will continue to shoot thinking you are still in. “Get up and out” and get away from the lines of fire, then search for your barrel sock!
If your marker is hit you may continue to play, but not with that marker. It is disabled until you exit the field or have it repaired at your base. Until it is repaired you may remove the barrel from it and barrel-tag, or you may use a secondary marker such as a pistol.
You may “barrel-tag” players and eliminate them without shooting. Unless it is on your marker the barrel must be at least 8 inches long, and in plain sight (not hidden up your sleeve). To barrel-tag someone you touch them with the tip of your barrel anywhere below their collar. When you tag them you must immediately say, “Barrel tag!” when you touch them with it. Barrel-tagged players are im-mediately eliminated and are to walk away quietly. Failure to do so will result in a judge punch. After you have exited the area you may declare that you are eliminated as you continue to your hospital or an exit. Barrel tagged players cannot be healed by medics.
FAKING INJURIES & MEDICAL PROBLEMS
This will not be tolerated for any reason. Using such ploys on the field will result in ejection from the event.
We request, whenever possible, that you request players within 20 feet to surrender. This is not a hard and fast rule, but a strongly suggested guideline. We also recommend that players who are giv-en this option accept it graciously. The player who asked was displaying good sportsmanship. Please don’t reward them with a close shot. Thank them for not shooting you at close range and report to your hospital. A surrender also does not indicate an elimination. Surrendered players are considered POW’s unless barrel tagged following the surrender.
No PROJECTILE GRENADES are allow. Thunder V’s are allowed. Must not be thrown at or under a person.
When the game begins your commander will already know what the first missions for each segment are. Be sure that you are at your base and ready to go when each segment begins!
Are located in the CAMPING AREA and the EAST side of the REC. Center.
BUNKERS ON THE FIELD
No player may move any bunkers unless specific provisions are outlined by the event director allow-ing him to do so.
Players are permitted to use personal portable shields. Only one shield may be carried at a time. Shields may not be larger than 26” x 46”.
Unless there is a safety issue (such as near the staging or camping areas, you are permitted to shoot over the tapeline as long as you are on the field and shooting at live players.
ONLY SPORTS SMOKE can be used during the event at the EMR Facility! No other Brands may be used and use of them can result in expulsion from the event and the property. No throwing in the Castles or Buildings. Must Be Thrown at LEAST 10 FEET AWAY from a structure.
DEAD MAN WALKS
Are NOT ALLOWED. If a player is caught doing so, they will get a judge punch on their player card.
Each team will have 2 medics. Each medic will carry a player card filled with 10 spots. The Medic must report the number of the players ID card. Once a medic has filler their card, they must return it to the Insertion Guard.
Once a medic has arrived at the wounded player, the medic will check the player for hits, wiping them as located. The medic will apply a single bandage on the player and then record the players badge number on the medic record card.
Heavy Gunners are players authorized to use large capacity magazines and may carry UP TO 400 rounds in combination of magazine and pod, but may not carry more than one pod on field. Heavy Gunner rolls are volunteer based and are restricted to one (1) Heavy gunner per every 20 players.